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The Need for a Good Christian RPG Adventure

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imageIn 2001 my youngest son, Christian, was away from home for almost a year. In his youth I had introduced him to the world of Dungeons and Dragons. A fan of every form of adventure gaming and a recent convert to Christianity he needed encouragement and I wanted a way to share time and something entertaining with him that would be more meaningful over the course of months he was away. I had been a dungeon master, a player, even a big play-by-mail gamer in the past, before the Internet and social media came along and that seemed the best way to go: a game, like days past, through the U.S. Mail at the leisure and pleasure of both me and my son. So I created a game, wrote a twenty-four page into, establishing the character, his powers and possessions. I sent it to him. Circumstances at the time, he had every intention of engaging,  but had to set it aside. Life changed, the game delayed, it now (prophetically, you’ll eventually see) collects dust in the dark. But here is the catch. It is not D&D. It is probably the first Christian game of its kind, set in the Dark Ages. I sent an introductory letter with the package and (for today anyway) this is the subject of today’s topic. It is a convincing argument for the need for a good Christian role-playing game. It was my way of introducing the adventure to my son, and what follows is that letter, verbatim:

The argument:

To My Son Christian:

You are about to embark on a great adventure. It’s not quite Dungeons and Dragons, nor is it Silverdawn. You may not need a map. Why not? Because you already know this world. You already live in it. Well, a millennium later, anyway.

You see this is the first millennium, sometime after 900 a.d. In England or Europe right in the middle of the Dark Ages. (We might pin down exactly where later).

But you see, I’ve wanted to do this too — for some time — embark on a great role-playing adventure. But as a Christian, having gone through a great revival in my life, I am bothered by the mixed messages sent by traditional D&D play. In them we pretend there are whole pantheons of gods who look down on mere mortals, or immortals, or monsters and rule their fate — sometimes with fickleness, sometimes with lust, sometimes with hate or sometimes with indifference. The D&D world is motivated by, and revolves around greed — that good old fashioned lust for power, or money, or sex. Sometimes for all of those things. And it is all accomplished with violence and theft, or the use of magic or arcane occult powers or pleadings.

You see, back in 1981 when I first started playing Silverdawn, I paid absolutely no heed to where it might lead. You see, if I hadn’t been using characters or a world of somebody else’s creating I could have compiled years of collected works as a novel and sold it. But it is best that I cannot. Since, I also gave no thought to the idea that someday my sons or daughters or grandchildren would eventually want to read it.

You see, some of it embarrasses me. Not the craft, or originality or the drama or story itself, but some of the content might make even a sailor blush. Filled with the lusty violence of all such material, it is also filled with a lot of sexual content — as a re-newed Christian I look back on that in shame. In fact, it serves as an object lesson that psalms and proverbs elucidates: the sins of the fathers can be passed down to the children — because the selfish and lustful acts of the father have lasting repercussions. Ask King David.

Whatever ingenuity, creativity, even perhaps Nebula or Saturn award-winning drama the story itself might have had at its base — the parts that shame me now — will always be a blemish on the completed work. What is truly missing in this genre is a role-playing game that can be aspired too. That’s when I created the first Christian role-playing game you hold in your hands.

Whatever misperceptions that might lead you to believe otherwise, it is not dull. As you will quickly see, it is filled with its share of drama, excitement and intensity. It is sometimes violent but never gratuitously. For you see, good drama, great stories are not dependent on foul language, or gore, or explicit sex, to be both inspiring and appealing to the masses.

In fact, if you look at the top ten movies of all time (four of which are done by Steven Spielberg) among them are E.T. The Extraterrestrial, Close Encounters of the Third Kind, Indiana Jones, Back to the Future, Star Wars, The Wizard of Oz, Gone with the Wind (to name only a few): all of these movies still outrank (and are most beloved) among all movies and share much in common. No four-letter word is uttered in them; no gore or gratuitous violence permeates them; no nudity is part of their images. Yet, they stand as the most popular movies in the world. Why? Because the story — the drama touches us in its excellence. As plot and drama thin — other directors add cheap thrills just to maintain interest. Cheap thrills will never make a story beloved.

Besides that, who said Christian stories, whether fiction or non-fiction have to be dull? Can you find a dull moment in these stories: Joan of Arc, King Arthur and the Knights of the Round Table, The Search for the Holy Grail, Saint George Slays a Dragon, Saint Patrick drives the snakes out of Ireland, and even Saint Nicholas delivers food and more to the poor on Christmas. How awesome would it be for a great Christian epic to have elements from all of these and more?

There are more reasons I prefer to do this and I will list them by priority below:

(1) There is never enough great Christian fiction. Larry Burkett created a novel called “Illuminatae” Christian fiction that is a best seller. Five fiction novels so far in the Left Behind series (the story of the rapture and tribulation) are all on the NY best seller list. There is a hunger for Christian fiction.

(2) If I am going to write fiction again I want it to count for something. I don’t want to waste my time and not just playing silly games. I am genuinely honoring my son and my God with my time.

(3) The story becomes an outlet for real Christian dialogue and the practice of scripture upon real world situations. It also becomes another reason to read and study God’s Word, since it is the only “scrolls” in our world.

(4) We are leaving a legacy for our children, grandchildren and great grandchildren. This game (or novel) could be something that we create for our own entertainment, and yet be something proud we can leave to our progeny.

(5) with God’s blessing it could someday bless the world as a novel, or movie or a popular Christian TV series.

(6) Because I love you. This becomes something we share. If you find it inspiring too — Your chapter begins where mine ends.

Your character (like Jacob) gets a name change in the middle of this introductory story. God did not abandon the world he created, this is true today, it was true in the Dark Ages. The young thief-turned priest discovers like Moses, like Samson, like Daniel, there is a lot of power through the divine intervention of God. (God teaches him a long lost secret, which endows him with a special power — which I will not say here but you will discover the secret as you read.) I think you’ll agree this secret will bring a D&D element to the story as we rival St. George, St. Patrick and more!

I am leaving this in your charge. If it proceeds it will be from your hands. Note I didn’t want to use Silverdawn so I titled our game Silverlining. I titled the story (or our first novel) after the character’s new name: “Sincere”

So my son, happy reading and happy adventuring.

Sincerely,
Your Loving Father
Gary Lee Stuber

(If there are those curious to read the short story intro that begins this game. I could be coaxed to text it all in from the original typewritten manuscript. But considering the labor, I’d really have to be sweet talked)

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The New Wolverine Role Could be the Ultimate Marvel Cinematic Movie Prize

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The Beginning of the End?

imageHugh Jackman has played Marvel’s Wolverine for eighteen years  since Logan came out in 2017. He appeared briefly in X-Men: Apocalypse in a story set in the early 70’s before he got his admantium skeleton or was officially part of the team. “Logan” was his last contracted movie with Fox Studios.

Old Men and Retirement

imageLogan was to be based on “Old Man Logan” which is in the future in a post-apocalyptic world (not created by Apocalypse, by the way) where superheroes are outlawed and super villains have divided up the country. At the end of the 6-part story Old Man Logan is coaxed out of retirement as a hero and picks up the Wolverine mantle again. To many other Marvel characters not licensed by Fox made this story impossible. That was Jackman’s last appearance as Wolverine. He says he is ready to move on.

Is he? Wolverine was his first Hollywood role and has been good for him. If he’s ready for “something else” what do you call the nearly two other movies per year since that he has been doing? He’s done everything from sci-fi, to drama, to romance, to Broadway musical turned movie. What “something else” is there to do in Hollywood? Direct? Produce? Retire? Maybe, like Logan, he will have a change of heart  Or . . .

A Bigger Plan

I think Hugh Jackman, and it is my hope that this is part of a plan to get something bigger, is a smarter man who has no intention of giving up his first truly great role. He expressed interest a few years ago about Wolverine taking on Iron Man. And for years in Hollywood this was impossible. Marvel Studios owned rights to Iron Man and the Avengers. 20th Century Fox Studios owned the right to Wolverine and the X-Men and NEVER the twain shall meet. Fox would never consent to giving up an ounce of its blockbuster making superhero, not even for a cameo in the Marvel films.

A Bigger Prize

imageSo, hell froze over. A shrewd Disney negotiator made an agreement with Fox and the world changed. Something once thought impossible, is now only years from materializing: X-Men and Avengers sharing the screen. A win-win for the studios, a win-win for fans, a win-win for Jackman who could indeed reprise that role. For OMG the unthinkable: the Canadian wilderness battle of the century against Wendego and the Incredible Hulk! A very shrewd negotiator could get this dream done.

All Is Not Lost

But let’s say, just for argument sake, it’s not the beginning of the world’s greatest bluff but that Jackman really does want to retire. Is Wolverine done too? Why? I know the PERFECT actor to take on the role of the berzerker Canadian.

Jackman
Jackman

Continue reading The New Wolverine Role Could be the Ultimate Marvel Cinematic Movie Prize

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Marvel’s Sub-Mariner Under the Sea Movie Adventure? Don’t Hold Your Breath!

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1968

Alpha and Omega: First and Last

Is Marvel crazy? Have they overlooked one of their oldest, most popular characters among all those they have introduced into the MCU movie universe? Where is Namor also known as Sub-Mariner? Technically, Namor might be the FIRST Marvel Comics hero. In his appearance in Marvel Comics #1 in 1939, the comic that ushered in the Marvel Universe, the Bill Everett story and art was actually a reprint from Motion Pictures Funnies Weekly. It was a black and white newsprint throw away comic given free with the admission to the movie theater. This original predates Marvel Comics #1 by six months. Yet, Namor has moved to the back of the line. The LAST story to be told. IF his story EVER gets told.

April 1939
April 1939
Nov. 1939
Nov. 1939

Misunderstood Rebel WITH a Causel

Namor’s story, these days might actually appeal to liberals. He was a half-breed, shunned initially by both races, the son of a deep ocean native warrior princess, who had to fight his way to the throne. There he fought climate, pollution, ocean animal killers, modern weapons of war and his every heroic deed was mischaracterized as evil. So what’s the hold up getting him to the big screen? Corporate greed? Capitolism? Conservative’s agenda. Something more dramatic. He’s owned by two different Hollywood Studios. As one of the characters “shopped out” during Marvel’s bankruptcy 1999 B.D. (Before Disney) Marvel sold the movie rights of X-Men to Fox, the Fantastic Four to Columbia/Sony, and Hulk and Namor to Universal. Now Namor the half-bred human and Atlantean Merman is truly got half his body at Universal Studios and half at Marvel Studios. Just enough rights are owned by both to keep Namor off the screen for many more years.

Namor took on the Axis powers on the sea, sometimes all by himself.
Namor took on the Axis powers on the sea, sometimes all by himself.
Namor returns to the comics after an 18 year hiatus, this time as a villain.
Namor returns to the comics after an 18 year hiatus, this time as a villain.

Hero to Villain: There and Back Again

Sub-Mariner (pronounced “sub-MAH-rain-er”) has had a roller-coaster career of good guy, bad guy, good guy again. After all what do you expect from a social outcast? The love child between a human sea captain and the beautiful (and blue) royal warrior princess mermaid people who are the remnant of the lost city of Atlantis. Namor gets his Caucasian color and handsome rugged features from his human father and his pointy ears, gills and winged ankles (they look like wings but are actually webbed flippers propelling him faster in the water) from his mother, Fen. Raised by her in the depths of the ocean in the kingdom of Atlantis, he was groomed for the throne, but literally lost it. Being raised in the great depths of the ocean under such water pressure gives him great super strength when standing on the surface, where he can breathe air, due to his dual biological nature. During World War Two, Namor watched surface men attack one another sinking great ships, airplanes and submarines (different pronunciation) into his ocean home, including bombs, radioactive material, garbage and various human pollutants. Kind of ticks a guy off. Fortunately, he teamed his wrath against the axis powers aiding Captain America, Whizzer, The Android Human Torch and others to battle the Germans and Japanese with the All-Winners Squad. That alliance ended with the war. By 1954 all of Marvel’s superhero comics had faded into oblivion. Marvel’s first hero was also the first to lose his own title. Then, in 1962 in the beginning of what was later to be known as the Silver Age of Comics, Namor was the first of the WWII heroes to be revived. Marvel and DC comics were in the beginning of a great revival of superheroes. DC had a bit of luck bringing back the Golden Age Flash, so Marvel was eager to see how fans would react to their old heroes. Marvel had introduced their first title in November 1961: The Fantastic Four. It was a hit. So in the fourth issue of that series in early 1962 Namor re-emerged, and this time as an opponent.

Golden Hero; Silver Age Villain

imageTo explain away 18 years of Namor’s dormant activity the Stan Lee and Jack Kirby story made him a transient living in men’s shelters in New York, living on the streets. He had grown a full mane of dark hair covering his pointy ears, and a long beard and mustache. He had no memory of who he was. That is until a meddling Human Tourch thought he recognized him from a stack of old comic books he was reading. Johnny Storm burned off Namor’s beard and hair exposing him for who he was. A defensive battle began and being close to the docks they ended up in the water where Namor’s gill’s drew in sea water and his mind cleared. Namor’s first act was to search for his kingdom. Finding it destroyed and his people missing, he declared war on all surface dwellers. Soon, Namor was in a full on battle with all four of the FF. they drove him back into the ocean. Not before Namor was smitten with the beauty of the invisible girl, Sue Storm.

Reed and Sue would argue a number of times over her crush on the handsome Atlantean.
Reed and Sue would argue a number of times over her crush on the handsome Atlantean.

imageA half dozen times over the course of the next thirty issues and their first double-size annual, Namor would battle the Fantastic Four as a villain. Sometimes teaming up with their arch enemy Doctor Doom. He teamed with Hulk against the Avengers in Avengers #3, and in the very next issue, brooding over the defeat he encounters some native Eskimos worshiping a figure frozen in ice. Cursing the ignorant surface dwellers for worshiping idols, he throws the block into the North Atlantic where it drifts down to New York where the Avengers thaw out the second WWII hero, Captain America. He even was approached by Magneto recruiting mutants for his brotherhood in X-Men #6 where Charles Xavier proved he was a hybrid rather than a mutant and thus had no skin in the game.  Namor would be a villain in the Marvel Universe until 1965 when he would be redeemed.

Prince Once More

imageIn 1965 after a long run of Ant-Man turned Giantman in Marvel’s Tales to Astonish, Marvel retired Hank Pym from his own series, kicking him back to the pages of Avengers where he would remain a regular. In his place, Marvel gave Namor his own series, sharing half the book with the Incredible Hulk beginning with Tales to Astonish #70. There they would remain until 1968 when Marvel broke the book into its own independent comics and the Submariner after 23 years would have his own title again. (That is why two #1 issues exist. One in the Golden Age and one in the Silver.) during this tumultuous time Namor for at least a third time had to defend his throne from the evil (and bigoted Krang and/or Attuma) and rescue his blue beauty Lady Dorma from their clutches. No longer a villain nor disrespected, the Prince of Atlantis took his rightful place on the throne, protecting his own from all villains, circumstances and would be enemies of the ocean (Polluters, whale killers and bad guys beware).

Lost with Atlantis

Now perhaps, you can see why Namor appears to be lost in limbo. Sony currently holds rights to the Fantastic Four so his Silver Age roots are out of the mix. Marvel owns Captain America and have left the All-Winners Squad out of its history so his days as a WWII hero are out, as well as his “thawing” of Cap in the modern age. Continue reading Marvel’s Sub-Mariner Under the Sea Movie Adventure? Don’t Hold Your Breath!

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